![]() “The game was created from zero – from absolutely nothing – but we were still looking at all those four Classic games and creating physics that are going to match and feel like what the Classic series needs to be, from scratch. “We do know that core fans want that old Classic Sonic look, they want that old classic Sonic feel, so we focused on making sure the controls were solid and the look and the feel was really representative of a classic Sonic game,” he said. Iizuka, for his part, credits Mania - alongside the original Sonic trilogy - as inspiring Sonic Superstars’ focus on bringing something brand new to the Sonic series in terms of visuals and design, while remaining rooted in the old-school feel of Sonics past ( for better or worse). Sonic Mania’s creators have gone their separate ways since its release six years ago, with Evening Star creating colourful 3D platformer Penny's Big Breakaway and Sega developing co-op platformer Sonic Superstars with developers Arzest.Įven so, Whitehead explicitly dismissed reports that Sonic Mania 2 had been scrapped due to creative differences between the teams, insisting the devs “maintain a friendly relationship with Sega”. ![]() “Sonic Mania 2 was never in development, though, because we actually agreed early on that we should try to make something fresh, like hand-drawn 2D or 2.5D,” he said.ĩ Minutes of Sonic Superstars Gameplay | Summer Game Fest 2023 4 somnambulance 11h ago It was a bad decision, but it didn’t help either that the game was wildly inconsistent in terms of quality. Chaos Emeralds are earned as Sonic completes hidden Special Stages. Meanwhile, Whitehead expressed that his own studio, Evening Star, had always planned to create 3D titles and original IP on the back of Mania’s success, rather than focusing solely on 2D pixel art - adding that the developers created a 2.5D Sonic prototype in its own Star Engine. To transform into Super Sonic and unlock the true final boss (and ending) you’ll need to find 7 Chaos Emeralds in Sonic Mania. "We wanted to bring this game to as many people as possible and in order to really make it look and feel as appealing to a wider audience, we needed to use the 3D assets to really give it that current look.” Sonic After The Sequel Mania is a Mod for Sonic Mania Plus created by dubbledare. "When you make a 2D game using pixel art, you kind of end up targeting a very specific core audience," Iizuka said. To see this content please enable targeting cookies.īoth Iizuka and Whitehead said that Sega and the devs agreed that whatever followed Mania would need to “move beyond” the pixel art style used as a throwback to Sonic’s 16-bit origins.įor Izuka and Sega, that consideration came down to maximising the possible audience for a 2D Sonic platformer.
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